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Each maze consisted of 4 path segments of random size and connected with orthogonal random bends, but with no branches or loops (i.e. in fact labyrinths). The graphical interface was based on John McIntosh's free 4D Maze video game.[17] The collaborating persons needed to navigate throughout the path And at https://hokiemaslivechat65442.blogadvize.com/34930485/indicators-on-hokiemas-vip-you-should-know

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